Arma 2 German



  1. Added: DM51 (West German Handgrenade, 1974/75 -) - added: DM25, DM32 (West German Smoke Grenades) - added: DM31 (West German AT Mine, 1985 -) - fixed: some minor things v1.81 - G22 magazine fix v1.8 - G22 (German AWM-F) - G82 (German M82 Barett) - G27 (Bundeswehr HK 417) - MAAWS (German Carl-Gustaf) - German Stinger (Fliegerfaust 2) - new.
  2. It came out in Germany in May 2009 and was the official successor to 'Operation Flashpoint' and 'ArmA: Armed Assault'. Although the game is a tactical shooter game, it has a strong simulation character. ArmA 2 Operation Arrowhead takes place on the fictional mainland called Chernovtsy. The fictional island of Utes is also involved in the plot.
  1. Arma 3 German Faction
  2. Arma 2 Mods
  3. Arma 2 Update
Hover & click on the images for descriptions

Description

Description:

When making plans, appointments, and travel arrangements in German-speaking countries, you need to be able to state dates and other calendar terms in, well, German. Understanding the days of the week, the months of the year, and how to tell time in German can help you to avoid confusion. Calendar terms The German calendar week.

Textures object selection with texture named in array. Array has the form [selectionNumber, 'Texture'].Pack
The selection number is defined through the hiddenselection[]={} array in the vehicle's config (starting with 0).
NOTES:
  • Not all objects could be textured this way. To find out, run getObjectTextures command on an object. Empty array [] usually indicates it cannot be textured.
  • All textures must have resolution 2^x / 2^y (e.g. 16 / 16, 16 / 32, 64 / 256, 512 / 512, etc). The largest texture size commonly supported by graphics cards and RV engine is 4096x4096
  • Supported formats: .pac, .paa, .jpg, .jpeg, .ogg, .ogv

Syntax

Syntax:
object setObjectTexture [selectionNumber,texture]
Parameters:
object: Object
[selectionNumber,texture]: Array
selectionNumber: Number
texture: String
Return Value:
Nothing
Arma

Examples

Example 1:
_objectname setObjectTexture [0, 'pbonametexture.paa'];_objectname setObjectTexture [1, 'pbonametexture2.paa'];
Example 2:
_obj setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,1)'];
Example 3:
_obj setObjectTexture [0, '#(argb,512,512,1)r2t(rendersurface,1.333)'];
Example 4:
When applying custom texture in Editor on vehicles that have randomization enabled (Arma 3 Assets), disable randomization first:this setVariable ['BIS_enableRandomization', false];this setObjectTexture [0,'#(rgb,8,8,3)color(1,0,0,1)'];
Arma 2 German

Additional Information

See also:
Groups:
Object Manipulation

Notes

Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Arma 3 German Faction

Posted on Aug 4, 2006 - 23:40
Hoz
In MP this command has only local effect. If you want to change a texture on all clients, you have to execute this command on each client (or setObjectTextureGlobal). This command has also a bug: when a saved game is loaded the texture you have set will disappear and needs to be reset.
Posted on December 19, 2009 - 23:16
Lou Montana
Instead of bitmaps, procedural textures can be used.
The syntax for those is #(argb,8,8,3)color(R,G,B,A), where R,G,B stands for Red, Green, Blue, and A stands for Alpha, all values can be anything between 0 and 1 (including decimals). e.g._obj setObjectTexture [0,'#(argb,8,8,3)color(0,1,0,1)']would color myObj in flat green. See Procedural Textures for more details.
Posted on August 25, 2014 - 22:27 (EST)
Benargee
Also works with absolute path and .jpg files._obj setObjectTexture [0, 'C:FolderFolderTexture.paa'];_obj setObjectTexture [0, 'C:FolderFolderTexture.jpg'];Texture can also be blank:_obj setObjectTexture [2,'];This will make the texture selection invisible on certain units without an error message. In some cases this is a desirable effect
German
Posted on March 18, 2015 - 03:09 (UTC)
Longbow
It is also possible to apply texture to unit's backpack, as it also has hidden selection (unfortunately does not work for vests)(backpackContainer player) setObjectTexture [0,'#(argb,8,8,3)color(0,0,0,1)']Also keep in mind that player's custom texture is being reset when you open BIS Arsenal (even without changing any gear)
Posted on May 13, 2015 - 14:37 (UTC)
Moerderhoschi
You can also use the gameinternal skins: List of MH9 Skins_obj setObjectTexture [0, 'a3air_fheli_light_01dataskinsheli_light_01_ext_digital_co.paa'];

Arma 2 Mods

Posted on October 24, 2016 - 12:09 (UTC)
Killzone Kid
Sometimes it could be necessary to set default material on an object for the texture to take effect:_block = createVehicle ['Land_VR_Block_02_F', playergetPos [20, getDirplayer], [], 0, 'CAN_COLLIDE'];_block setObjectMaterial [0, 'a3data_fdefault.rvmat'];_block setObjectTexture [0, '#(rgb,8,8,3)color(1,0,0,1)'];Courtesy of Larrow

Arma 2 Update

Retrieved from 'https://community.bistudio.com/wiki?title=setObjectTexture&oldid=162344'